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Post by jakeakatheone on Jul 27, 2015 17:42:43 GMT -7
the only way to get a Golem in Red/Blue/Yellow is by trading a Graveler.
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Post by schnitzeltime on Jul 28, 2015 8:31:49 GMT -7
the only way to get a Golem in Red/Blue/Yellow is by trading a Graveler. Oh sorry I thought you meant the whole geodude family was an exclusive my bad.
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Post by Judge Gabranth on Jul 29, 2015 8:24:42 GMT -7
I miss the days of gaming when the Internet wasn't so accessible and rumors were widespread. I used to love hearing stories about "a friend of a friend" who revived Aerith, or caught Mew, and the crazy things that were required in order to do so. Nowadays it's pretty easy to debunk anything, but in the mid-late 90s there was a genuine curiosity that I'm glad to have been a part of. I kinda hated that though because I remember at school and with friends there were always these game rumors that we would try out and waste hours trying to unlock characters or do stuff that was never in a game. Magazines like EGM and others didn't help and actually wrote articles that were fake and we'd try to do stuff and get angry when it didn't work. Gaming stuff was so mysterious until around the middle or end of the Xbox/PS2/Gamecube generation once guides and internet FAQs became more widespread. I remember those days of mystery and rumor. Prior to the internet getting big and information becoming available and reliable, there were two things I tried forever as a kid in the FF series. I actually went and bought a gameshark to try to get these "rumors" to work. In FFVI having General Leo in the party and FFVII having Sephiroth in the party, I never got either to work. I'm currently playing FFXII, trying to catch up to Joe and Kaleb (not far behind now) and I really wish I could use Gabranth. FF series seems to do that a lot, or maybe it's just me, where there are characters who are non playable who you'd just love to use. I thought when I originally heard that XIII was going to be a trilogy that they would continue to expand your party rather than shrink it which they did and I thought it would have been awesome with all of the party combinations you could have by the time we got to Lightning Returns. Lightning, Caius, and Vanille was kind of what I was thinking about. Caius is another bad ass NPC.
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Post by clcsqueejy04 on Aug 1, 2015 1:15:35 GMT -7
I kinda hated that though because I remember at school and with friends there were always these game rumors that we would try out and waste hours trying to unlock characters or do stuff that was never in a game. Magazines like EGM and others didn't help and actually wrote articles that were fake and we'd try to do stuff and get angry when it didn't work. Gaming stuff was so mysterious until around the middle or end of the Xbox/PS2/Gamecube generation once guides and internet FAQs became more widespread. I remember those days of mystery and rumor. Prior to the internet getting big and information becoming available and reliable, there were two things I tried forever as a kid in the FF series. I actually went and bought a gameshark to try to get these "rumors" to work. In FFVI having General Leo in the party and FFVII having Sephiroth in the party, I never got either to work. I'm currently playing FFXII, trying to catch up to Joe and Kaleb (not far behind now) and I really wish I could use Gabranth. FF series seems to do that a lot, or maybe it's just me, where there are characters who are non playable who you'd just love to use. I thought when I originally heard that XIII was going to be a trilogy that they would continue to expand your party rather than shrink it which they did and I thought it would have been awesome with all of the party combinations you could have by the time we got to Lightning Returns. Lightning, Caius, and Vanille was kind of what I was thinking about. Caius is another bad ass NPC. Heh, I've actually discussed this exact topic at length, specifically regarding FF and other series as well, very recently. I was talking to a friend of mine about the fact that video games have this strong tendency to include several, certain, incredible things and place them just out of reach. Two of my favorite examples of this from FF are Gaffgarion from Tactics and Beatrix from FFIX. When I played the original FFT for the first time, ages ago, I was so angry that Gaffgarion (then "Gafgarion") was never a playable character -- only a Guest. He was such a badass! Sure, getting Agrias was great, and getting Cid was fine, but all I really wanted was Gaffgarion as a playable character. Agrias was an excellent character, but Cid was honestly annoyingly overpowered to me and I hated using him because it made Agrias and Meliadoul feel useless, and that annoyed me. Getting Gaffgarion was all I wanted. And every single time I play FF9, I think "jeez, I would give anything to have Beatrix in my party." She's crazy cool. Incredible weapon, awesome eyepatch action, and sexy as hell. It's all about perception, though. Everyone knows it: we only want what we can't have. There's some quote that's been stuck in my head for a while... it might be from a movie or something, but it's along the same lines. I can't remember it 100%, but it's something like 'the worst thing you can ever get in life is exactly what you want.' Everything we CANNOT have seems 1000x better than things we can have, and this fact is very, very present in video games. Think about Vincent, for example. Awesome character design, and if we got only a small snippet of playability out of him like we do with Sephiroth, but then were refused having him as a permanent party member, we would probably feel like we were missing out way more than how much we appreciate having him available to us. Same with the Dark Knight class in WOTL. It's great that players can power through all the jobs in FFT and get the Dark Knight class, but it's honestly so overpowered it feels pretty cheap using it in the solo game. (Still, I will definitely admit that the addition of extra abilities makes it so much cooler.) If the Dark Knight class was still unavailable in WOTL, I think that our hearts would ache with desire to play it, and we would feel like the thing we were missing out on is way more gratifying than the DK class really is. So so so many games do this, and it's brilliant. Anyone who's played Chrono Cross was heartbroken when they found out a certain badass sidequest character who wields the amazing and beautiful Masamune is not recruitable. And while the Mastermune weapon Serge gets is cool, sure, we really wish we got the Masamune and that character instead. Playing as Mega Man is fun (HUGE Mega Man fan, here...), but how awesome would it be to play as Protoman!? I am 99% certain that those ridiculously cool things that people cling to and want are intentionally unattainable. Designers know that if we got that awesome thing we wanted, we wouldn't think so highly of it. I think that's one of the primary reasons we grasped so strongly to those rumors before the internet held all the answers. Our expectations almost exclusively exceed realities, even in virtual worlds. Also, I'm not trying to act all profound about this, haha, I know that almost everyone knows this to be true. I just think it's a fun topic to discuss
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Post by Judge Gabranth on Aug 1, 2015 5:08:33 GMT -7
That's one thing I did and it actually worked once I got a gameshark as a kid. For FFT, I had an entire party (no modded stats) of all of the sprites that you could want. I think I had a party of Ramza, Weigraf, Elmdor, Gafgarion, and Olan pretty awesome. Yeah it really kind of sucks they always leave you wanting something else. In the WOTL, I always grind out for a Dark Knight job, the only take away from it is that by the time you get it (unless you really really grind) you already have Orlandu. I made the same mistake in Chrono Cross that you're referring too, luckily by the time I did get that character, I didn't like him as much.
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Post by schnitzeltime on Aug 1, 2015 10:03:49 GMT -7
I remember those days of mystery and rumor. Prior to the internet getting big and information becoming available and reliable, there were two things I tried forever as a kid in the FF series. I actually went and bought a gameshark to try to get these "rumors" to work. In FFVI having General Leo in the party and FFVII having Sephiroth in the party, I never got either to work. I'm currently playing FFXII, trying to catch up to Joe and Kaleb (not far behind now) and I really wish I could use Gabranth. FF series seems to do that a lot, or maybe it's just me, where there are characters who are non playable who you'd just love to use. I thought when I originally heard that XIII was going to be a trilogy that they would continue to expand your party rather than shrink it which they did and I thought it would have been awesome with all of the party combinations you could have by the time we got to Lightning Returns. Lightning, Caius, and Vanille was kind of what I was thinking about. Caius is another bad ass NPC. Heh, I've actually discussed this exact topic at length, specifically regarding FF and other series as well, very recently. I was talking to a friend of mine about the fact that video games have this strong tendency to include several, certain, incredible things and place them just out of reach. Two of my favorite examples of this from FF are Gaffgarion from Tactics and Beatrix from FFIX. When I played the original FFT for the first time, ages ago, I was so angry that Gaffgarion (then "Gafgarion") was never a playable character -- only a Guest. He was such a badass! Sure, getting Agrias was great, and getting Cid was fine, but all I really wanted was Gaffgarion as a playable character. Agrias was an excellent character, but Cid was honestly annoyingly overpowered to me and I hated using him because it made Agrias and Meliadoul feel useless, and that annoyed me. Getting Gaffgarion was all I wanted. And every single time I play FF9, I think "jeez, I would give anything to have Beatrix in my party." She's crazy cool. Incredible weapon, awesome eyepatch action, and sexy as hell. It's all about perception, though. Everyone knows it: we only want what we can't have. There's some quote that's been stuck in my head for a while... it might be from a movie or something, but it's along the same lines. I can't remember it 100%, but it's something like 'the worst thing you can ever get in life is exactly what you want.' Everything we CANNOT have seems 1000x better than things we can have, and this fact is very, very present in video games. Think about Vincent, for example. Awesome character design, and if we got only a small snippet of playability out of him like we do with Sephiroth, but then were refused having him as a permanent party member, we would probably feel like we were missing out way more than how much we appreciate having him available to us. Same with the Dark Knight class in WOTL. It's great that players can power through all the jobs in FFT and get the Dark Knight class, but it's honestly so overpowered it feels pretty cheap using it in the solo game. (Still, I will definitely admit that the addition of extra abilities makes it so much cooler.) If the Dark Knight class was still unavailable in WOTL, I think that our hearts would ache with desire to play it, and we would feel like the thing we were missing out on is way more gratifying than the DK class really is. So so so many games do this, and it's brilliant. Anyone who's played Chrono Cross was heartbroken when they found out a certain badass sidequest character who wields the amazing and beautiful Masamune is not recruitable. And while the Mastermune weapon Serge gets is cool, sure, we really wish we got the Masamune and that character instead. Playing as Mega Man is fun (HUGE Mega Man fan, here...), but how awesome would it be to play as Protoman!? I am 99% certain that those ridiculously cool things that people cling to and want are intentionally unattainable. Designers know that if we got that awesome thing we wanted, we wouldn't think so highly of it. I think that's one of the primary reasons we grasped so strongly to those rumors before the internet held all the answers. Our expectations almost exclusively exceed realities, even in virtual worlds. Also, I'm not trying to act all profound about this, haha, I know that almost everyone knows this to be true. I just think it's a fun topic to discuss You could hack Beatrix into ffix I know that. I don't know how to do it but I remember reading a guide that talked about how her save the queen at level 80+ did more damage than Steiner doing shock. She was so good that it would basically be the Orlandu equivalent. Except her Hp was always annoyingly low. But overall that's a great point that applies to a lot of stuff in life. Seymour in X was another example for me, but he would be too annoying of a party member. Beatrix was at least like able. And seifer in 8 but he really wasn't any better than squall so meh
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Post by clcsqueejy04 on Aug 1, 2015 11:04:21 GMT -7
Judge Garanth, I actually did the same! I got a ps1 gameshark long ago and customized the hell out of my FFT party. I even included Zalmour Lucianada, because I thought he was awesome, even though he's just a pain in the ass in the story xD
schnitzeltime, I think I hacked her into my party with a gameshark at one point. From what I recall, most of the guest party members were moveset clones of other characters, except for special abilities. Does that sound right? I remember wanting Blank in my party, and I'm fairly certain he was an Amarant clone or something.
Also, I agree about wanting Seymour in the party, but he would definitely be annoying! They employed the same tactic with Seymour that they did with Sephiroth, in that they let him into your party for a single battle so you could see how powerful he was, and then later he's squaring off against you. I've mentioned TV Tropes recently on the FFXII questions segment, and I'm not sure about you guys, but I LOVE that website. On Sephiroth's page, it is a mixture of two tropes, "Purposefully Overpowered" and "Guest Star Party Member." When games do this kind of thing, again, it's brilliant. They're specific landmarks of strength. When you see them in your party (ESPECIALLY Sephiroth), they outpower your character by a wide margin, but when you fight them, and you BEAT them, you get a massive sense of accomplishment!
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Post by Judge Gabranth on Aug 1, 2015 11:23:12 GMT -7
When Cloud has his flashback, Sephiroth's movement was just awesome! I'm the same Gabranth that was in the chat last night. I tried to keep my names streamlined, with the exception of youtube, which is kind of my real name.
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Post by schnitzeltime on Aug 2, 2015 11:01:18 GMT -7
Judge Garanth, I actually did the same! I got a ps1 gameshark long ago and customized the hell out of my FFT party. I even included Zalmour Lucianada, because I thought he was awesome, even though he's just a pain in the ass in the story xD schnitzeltime, I think I hacked her into my party with a gameshark at one point. From what I recall, most of the guest party members were moveset clones of other characters, except for special abilities. Does that sound right? I remember wanting Blank in my party, and I'm fairly certain he was an Amarant clone or something. Also, I agree about wanting Seymour in the party, but he would definitely be annoying! They employed the same tactic with Seymour that they did with Sephiroth, in that they let him into your party for a single battle so you could see how powerful he was, and then later he's squaring off against you. I've mentioned TV Tropes recently on the FFXII questions segment, and I'm not sure about you guys, but I LOVE that website. On Sephiroth's page, it is a mixture of two tropes, "Purposefully Overpowered" and "Guest Star Party Member." When games do this kind of thing, again, it's brilliant. They're specific landmarks of strength. When you see them in your party (ESPECIALLY Sephiroth), they outpower your character by a wide margin, but when you fight them, and you BEAT them, you get a massive sense of accomplishment! Yep I think that was right. Don't remember how they match up but I know how you level cinna and Marcus and all of them affects the other permanent characters. And I agree with the accomplishment thing you said. With Seymour I didn't feel terribly accomplished for some reason but sephiroth felt huge. I think they should have made him harder honestly since he was a god and all, but it was still a great feeling
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Post by clcsqueejy04 on Aug 3, 2015 10:37:30 GMT -7
Judge Garanth, I actually did the same! I got a ps1 gameshark long ago and customized the hell out of my FFT party. I even included Zalmour Lucianada, because I thought he was awesome, even though he's just a pain in the ass in the story xD schnitzeltime, I think I hacked her into my party with a gameshark at one point. From what I recall, most of the guest party members were moveset clones of other characters, except for special abilities. Does that sound right? I remember wanting Blank in my party, and I'm fairly certain he was an Amarant clone or something. Also, I agree about wanting Seymour in the party, but he would definitely be annoying! They employed the same tactic with Seymour that they did with Sephiroth, in that they let him into your party for a single battle so you could see how powerful he was, and then later he's squaring off against you. I've mentioned TV Tropes recently on the FFXII questions segment, and I'm not sure about you guys, but I LOVE that website. On Sephiroth's page, it is a mixture of two tropes, "Purposefully Overpowered" and "Guest Star Party Member." When games do this kind of thing, again, it's brilliant. They're specific landmarks of strength. When you see them in your party (ESPECIALLY Sephiroth), they outpower your character by a wide margin, but when you fight them, and you BEAT them, you get a massive sense of accomplishment! Yep I think that was right. Don't remember how they match up but I know how you level cinna and Marcus and all of them affects the other permanent characters. And I agree with the accomplishment thing you said. With Seymour I didn't feel terribly accomplished for some reason but sephiroth felt huge. I think they should have made him harder honestly since he was a god and all, but it was still a great feeling I agree that Seymour suffers from being a little too simple. Seymour Flux manages to be difficult, but I managed to beat him on the second shot this time around. With the right equipment and casting shell/protect, he becomes a cakewalk. And I don't even know what it's like to actually fight the last form of Seymour, because I always start powerleveling immediately when I get the airship. He does suffer in that regard. Honestly, I found the Sanctuary Guardian to be a much harder fight. And I thought Yunalesca was going to destroy me, and because of the way-too-long cutscene right before battling her, I was on the edge of my seat the whole time. I started that battle with 16 remedies and ended with 0 (dispelling Zombie when needed), as well as 0 phoenix downs. I only had one character alive, and in critical condition. It felt quite rewarding, despite only taking one try. The only other boss I think felt rewarding and was nerve-wracking was the Spectral Keeper in Zanarkand. That was a long, long battle. While Seymour was hard, I never felt that good about beating him. Sephiroth, on the other hand, is a blast to win against. I haven't played VII in many many years now, but I remember getting annihilated over and over again by him until I finally, barely, miraculously squeaked by and beat him. It was one of the most rewarding experiences in the series, I'd say!
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Post by schnitzeltime on Aug 4, 2015 1:53:10 GMT -7
Yep I think that was right. Don't remember how they match up but I know how you level cinna and Marcus and all of them affects the other permanent characters. And I agree with the accomplishment thing you said. With Seymour I didn't feel terribly accomplished for some reason but sephiroth felt huge. I think they should have made him harder honestly since he was a god and all, but it was still a great feeling I agree that Seymour suffers from being a little too simple. Seymour Flux manages to be difficult, but I managed to beat him on the second shot this time around. With the right equipment and casting shell/protect, he becomes a cakewalk. And I don't even know what it's like to actually fight the last form of Seymour, because I always start powerleveling immediately when I get the airship. He does suffer in that regard. Honestly, I found the Sanctuary Guardian to be a much harder fight. And I thought Yunalesca was going to destroy me, and because of the way-too-long cutscene right before battling her, I was on the edge of my seat the whole time. I started that battle with 16 remedies and ended with 0 (dispelling Zombie when needed), as well as 0 phoenix downs. I only had one character alive, and in critical condition. It felt quite rewarding, despite only taking one try. The only other boss I think felt rewarding and was nerve-wracking was the Spectral Keeper in Zanarkand. That was a long, long battle. While Seymour was hard, I never felt that good about beating him. Sephiroth, on the other hand, is a blast to win against. I haven't played VII in many many years now, but I remember getting annihilated over and over again by him until I finally, barely, miraculously squeaked by and beat him. It was one of the most rewarding experiences in the series, I'd say! Completely agree. My very first playthrough of X I had quite a bit of trouble on Flux so I did the recommended "get all aeons into overdrive beforehand" trick to win. Since then I've never had much of a problem with him. Spectral keeper was really hard too I remember. Yunalesca is a really fun fight but you seriously have to know the mega death strategy or of course you're going to dispel the zombie haha. I'm also in the same boat with seymour omni because I've one hitted him every playthrough. Same with Sephiroth unfortunately. But the music and the whole atmosphere still makes it cooler fighting him.
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gilhadren
Warrior
"I'm the leading man, might need to do something heroic"
Posts: 17
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Post by gilhadren on Aug 22, 2015 9:46:55 GMT -7
I'm new here so don't know if you talked about this, I just listened to FFIX podcast and you were talking about Vivi looking like the old black mage style. Well, also when you go to kidnap Garnet, when she has the hood on she looks like the old white mage style.
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Post by schnitzeltime on Aug 22, 2015 10:57:53 GMT -7
I'm new here so don't know if you talked about this, I just listened to FFIX podcast and you were talking about Vivi looking like the old black mage style. Well, also when you go to kidnap Garnet, when she has the hood on she looks like the old white mage style. I don't think anybody mentioned that before. Good catch. I would think they would have done that more with Eiko since she's the primary white mage but oh well. I can't remember the Summoner style/sprite, but does Garnet or Eiko look anything like that?
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Post by Shinryu on Aug 23, 2015 1:25:52 GMT -7
I'm new here so don't know if you talked about this, I just listened to FFIX podcast and you were talking about Vivi looking like the old black mage style. Well, also when you go to kidnap Garnet, when she has the hood on she looks like the old white mage style. Yeah it was mentioned on the podcast episode. I think it was Kaleb that said he appreciated the throwback with the old style outfits.
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