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Post by lightsage on Feb 15, 2015 19:54:51 GMT -7
Which do you guys prefer: a Final Fantasy that has the job system, where each character has a set roll and all the abilities needed to fulfill that roll, like Final Fantasy IX where you can never have Zidane casting Black Magic as well as Vivi can. Or do you prefer a game where you can make the characters into any sort of character you want, like Final Fantasy XII where you can buy any license you want for every single character, giving each one all the abilities and basically ending up with a half-dozen powerful carbon-copy characters.
I prefer the job system myself. Even in games where you can teach all the abilities to all the characters, like Final Fantasy X after the character breaks out of their section of the Sphere Grid, I never teach them an ability that "belongs" to another character. I'm okay with raising all their stats, but I like the characters to keep their jobs, especially with Final Fantasy X where it's so easy to switch in any character you need. I don't need all my characters to know black magic, or white magic, because Lulu and Yuna are just a button press away in just about any battle.
How do you guys feel about this?
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Post by Battman on Feb 15, 2015 21:17:07 GMT -7
I prefer the set job system. I usually designate my own classes to certain characters in games where I have the freedom to customize them anyway I want. By doing this I am able to make the most out of attribute increases and learned skills.
I do think that FF7 had a good system in that no characters had job classes, but you could make customize them how you wanted and change them later if you didn't like the results through the materia system.
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Post by Shinryu on Feb 16, 2015 2:37:36 GMT -7
job system like FFV.
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Post by gammonstark on Feb 16, 2015 8:04:54 GMT -7
Would you count VI as job or freedom? I like having a static role with the chance to add or modify a few side abilities.
But having said that, I also like taking a defined role and turning it into something else end game. Maybe that is why I like VI and X so much. Each character has a class but by putting rappers in the right place when you level or by playing the sphere grid you can residing the characters after the main story.
Games like V, XII, and Tactics seem to let you do that right away (unlocking things along the way, of course). But I get in my own way during these games an end up making everyone the same omnipowerhouse. Not the games' fault, but I don't enjoy them as much because I can do that as soon as the game starts.
Sure, the same thing can happen with VI and X (especially X), but by that late in the game I have already explores their predefined classes and am probably ready to just bea the game after a few days of building them up.
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Post by lightsage on Feb 16, 2015 10:12:20 GMT -7
I've never played Final Fantasy 6, so I can't really make a judgement on that.
When I say job class, I'm mainly focused on that job's abilities rather than stats. Like I said, once my characters break out of their section of the sphere grid in Final Fantasy X, I have no problem with increasing their stats. But if I run across an ability that belongs to someone else in the party, I skip over it.
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Post by banedrom on Feb 16, 2015 16:41:39 GMT -7
Which do you guys prefer: a Final Fantasy that has the job system, where each character has a set roll and all the abilities needed to fulfill that roll, like Final Fantasy IX where you can never have Zidane casting Black Magic as well as Vivi can. Or do you prefer a game where you can make the characters into any sort of character you want, like Final Fantasy XII where you can buy any license you want for every single character, giving each one all the abilities and basically ending up with a half-dozen powerful carbon-copy characters. I prefer the job system myself. Even in games where you can teach all the abilities to all the characters, like Final Fantasy X after the character breaks out of their section of the Sphere Grid, I never teach them an ability that "belongs" to another character. I'm okay with raising all their stats, but I like the characters to keep their jobs, especially with Final Fantasy X where it's so easy to switch in any character you need. I don't need all my characters to know black magic, or white magic, because Lulu and Yuna are just a button press away in just about any battle. How do you guys feel about this? This is something that I am definitely going to do on my next Final Fantasy X play through.
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Post by void on Feb 17, 2015 9:40:31 GMT -7
I don't mind either way as long as there's an interesting progression system to dig into. So, I didn't like FFIV's system much because there weren't many interesting choices. You just gained stuff as you leveled up. On the other hand, I did like FFIX's system even though it also has set classes. There are many interesting choices and abilities that come from different gear.
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Post by Battman on Feb 17, 2015 23:58:04 GMT -7
I don't mind either way as long as there's an interesting progression system to dig into. So, I didn't like FFIV's system much because there weren't many interesting choices. You just gained stuff as you leveled up. On the other hand, I did like FFIX's system even though it also has set classes. There are many interesting choices and abilities that come from different gear. But you're still only able to learn certain abilities. FF4 had the same system except it was based on EXP instead of AP, and you didn't have to bother with equipment. If anything the two systems were very similar except FF4 didn't require you to wear shitty equipment for the sake of learning new abilities.
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Post by void on Feb 18, 2015 8:20:01 GMT -7
I don't mind either way as long as there's an interesting progression system to dig into. So, I didn't like FFIV's system much because there weren't many interesting choices. You just gained stuff as you leveled up. On the other hand, I did like FFIX's system even though it also has set classes. There are many interesting choices and abilities that come from different gear. But you're still only able to learn certain abilities. FF4 had the same system except it was based on EXP instead of AP, and you didn't have to bother with equipment. If anything the two systems were very similar except FF4 didn't require you to wear shitty equipment for the sake of learning new abilities. I guess my point was that FFIX had interesting choice. FFIV didn't have choices, you just leveled up and got what you got.
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Post by Battman on Feb 18, 2015 16:47:53 GMT -7
But you're still only able to learn certain abilities. FF4 had the same system except it was based on EXP instead of AP, and you didn't have to bother with equipment. If anything the two systems were very similar except FF4 didn't require you to wear shitty equipment for the sake of learning new abilities. I guess my point was that FFIX had interesting choice. FFIV didn't have choices, you just leveled up and got what you got. Good point, at least FF9 gave you the option of what abilities you would or wouldn't learn.
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Post by crimsoncommand on Feb 19, 2015 5:34:14 GMT -7
I think FFII had an interesting system, it was more evolutionary than the others where you developed based on what you used. Nevermind that it was a flawed system, but it does remind me of the Elder Scrolls a bit which could be interesting in a party system. FFX I think is my favorite because it allowed you to experiment with how you wanted to develop your characters further. I think the free system is my favorite based on tactical freedom; however, there is something about the job system in FFV, FFIX, even X-2 that really grabbed me. It was the fact that there were impressive unique abilities present instead of having generic abilities everyone could learn. I look forward to what Square ends up doing next because I wasn't entirely fond with XIII's job system.
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