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Post by schnitzeltime on May 2, 2015 17:39:49 GMT -7
You guys ever think of a game and how much fun it would be to play, then remember a certain part of it that you hate going through so much that it completely kills your desire to play the game at all? It could also be a fatal flaw in the gameplay or something like that. Another post about the fade sequence in Dragon Age Origins made me think of this question. If you have any FF examples that would be preferable since it's a final fantasy podcast and all, but it doesn't have to be. Some of my big ones are:
FF8- Drawing for very long periods of time gets old very quickly Dragon Age 2-Stupid reusing of environments has prevented me from ever beating it again Skyrim- I played it so much when it just came out that creating a character feels pointless because it will never be better than my original character FFXII- Just too much walking. FFXIII- Oh boy many things. The first two hours of the game you aren't a l'cie and only can attack or throw a potion. The next 20 hours you can level up but you just walk in a straight line, listen to Hope moan about Snow, listen to Lightning talk about overthrowing Sanctum randomly, listen to Vanille squeal, listen to Snow call himself a hero, and listen to Sazh be the only reasonable person in the game.
So does anybody else have the same issue for any particular game?
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Post by Shinryu on May 3, 2015 1:57:26 GMT -7
JRPGs not really. WRPGs absolutely like all the time the games are littered with annoying tedious parts that make me want to quit.
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Post by Gilgamesh on May 3, 2015 7:00:56 GMT -7
I always find that its hard to get into the RPG's from the first few hours of game. The slow introductions, tedious tutorials, powerless characters, nothing happening with the characters yet etc etc. I don't always find this the case with FF but I do for many other RPGs. Final Fantasy tends to throw you into the fire right from the beginning. Usually in the midst of a war/mission. There are a few stays like 9 though. That for me is the hard part. Right now its taking me forever to get into Type 0. I finally hit about 5 hours and am now ready to aggressively play it. But the first few hours for this game are terrible in my opinion.
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Post by kefkapalozza on May 3, 2015 10:48:45 GMT -7
I always find that its hard to get into the RPG's from the first few hours of game. The slow introductions, tedious tutorials, powerless characters, nothing happening with the characters yet etc etc. I don't always find this the case with FF but I do for many other RPGs. Final Fantasy tends to throw you into the fire right from the beginning. Usually in the midst of a war/mission. There are a few stays like 9 though. That for me is the hard part. Right now its taking me forever to get into Type 0. I finally hit about 5 hours and am now ready to aggressively play it. But the first few hours for this game are terrible in my opinion. Game start is what usually gets me as well specifically newer games tend to have a long learning faze...which is why i tend to stick to retro games, i think Dragon Age Orgins is the newest game i have played in years. Whatever happened to learning on the go, games seem to want to baby the player so the player won't die because developers assume that if a player dies they may quit the game or not want to play, basically they think the average player is too stupid or dumb where they can't figure it out on there own.
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Post by Shinryu on May 4, 2015 0:24:42 GMT -7
I always find that its hard to get into the RPG's from the first few hours of game. The slow introductions, tedious tutorials, powerless characters, nothing happening with the characters yet etc etc. I don't always find this the case with FF but I do for many other RPGs. Final Fantasy tends to throw you into the fire right from the beginning. Usually in the midst of a war/mission. There are a few stays like 9 though. That for me is the hard part. Right now its taking me forever to get into Type 0. I finally hit about 5 hours and am now ready to aggressively play it. But the first few hours for this game are terrible in my opinion. Game start is what usually gets me as well specifically newer games tend to have a long learning faze...which is why i tend to stick to retro games, i think Dragon Age Orgins is the newest game i have played in years. Whatever happened to learning on the go, games seem to want to baby the player so the player won't die because developers assume that if a player dies they may quit the game or not want to play, basically they think the average player is too stupid or dumb where they can't figure it out on there own. I dislike the games that baby the player especially for hours at the start of the game.
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Post by crimsoncommand on May 4, 2015 4:20:37 GMT -7
Every single game there is a part I dread. I will say I agree with Shinryu, it is more common in WRPG than say FF. I have played other JRPGs like Enchanted Arms that are good in concept, but found them dull and tedious many times. Borderlands always has one annoying mission that makes me want to break something and the Elder Scrolls always had an annoying "go get this really rare material and I will give you gold that is 1% higher than the value or a worthless enchanted sword". FF has its problems too, not saying that, but they blend them in pretty seamlessly . WRPGs tend to be mission focused so it is easier to pin point annoying quests or moments. Other games are pretty easy to pin point as well such as Legend of Zelda: Ocarina of Time, trying to get the damn Piece of Heart by racing that son of a bitch grave keeper. With JRPGs, I think it is a general flaw that of the game that makes it deterring like the tedious draw system of VIII or the hand holding of XIII for half the game.
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Post by kefkapalozza on May 4, 2015 14:36:10 GMT -7
Every single game there is a part I dread. I will say I agree with Shinryu, it is more common in WRPG than say FF. I have played other JRPGs like Enchanted Arms that are good in concept, but found them dull and tedious many times. Borderlands always has one annoying mission that makes me want to break something and the Elder Scrolls always had an annoying "go get this really rare material and I will give you gold that is 1% higher than the value or a worthless enchanted sword". FF has its problems too, not saying that, but they blend them in pretty seamlessly . WRPGs tend to be mission focused so it is easier to pin point annoying quests or moments. Other games are pretty easy to pin point as well such as Legend of Zelda: Ocarina of Time, trying to get the damn Piece of Heart by racing that son of a bitch grave keeper. With JRPGs, I think it is a general flaw that of the game that makes it deterring like the tedious draw system of VIII or the hand holding of XIII for half the game. One of the reason i have yet to play 13 I heard it is ultra slow to start and that might kill the fun for me, it would be me forcing myself to get through the first part to get to the fun. I definitely intend to play it the question when i do will I have the force of will to finish it.
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Post by Battman on May 4, 2015 22:22:18 GMT -7
For me it would be going back to a game with a job system like FF5 or Tactics. While I enjoy a grind, I maxed out all the job classes in those games, and the thought of going through all of that again usually dissuades me from turning it back on.
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Post by crimsoncommand on May 5, 2015 4:15:32 GMT -7
Every single game there is a part I dread. I will say I agree with Shinryu, it is more common in WRPG than say FF. I have played other JRPGs like Enchanted Arms that are good in concept, but found them dull and tedious many times. Borderlands always has one annoying mission that makes me want to break something and the Elder Scrolls always had an annoying "go get this really rare material and I will give you gold that is 1% higher than the value or a worthless enchanted sword". FF has its problems too, not saying that, but they blend them in pretty seamlessly . WRPGs tend to be mission focused so it is easier to pin point annoying quests or moments. Other games are pretty easy to pin point as well such as Legend of Zelda: Ocarina of Time, trying to get the damn Piece of Heart by racing that son of a bitch grave keeper. With JRPGs, I think it is a general flaw that of the game that makes it deterring like the tedious draw system of VIII or the hand holding of XIII for half the game. One of the reason i have yet to play 13 I heard it is ultra slow to start and that might kill the fun for me, it would be me forcing myself to get through the first part to get to the fun. I definitely intend to play it the question when i do will I have the force of will to finish it. That's been my hesitation as well. I played part of it, but I only got so far before having to return it to my brother. That was maybe a year or two ago. I had no desire to play it again until I started listening to the podcast. I hear XIII-2 and XIII-3 have fixed that problem and are actually more fun than the first which is unusual.
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Post by schnitzeltime on May 5, 2015 11:49:31 GMT -7
For me it would be going back to a game with a job system like FF5 or Tactics. While I enjoy a grind, I maxed out all the job classes in those games, and the thought of going through all of that again usually dissuades me from turning it back on. I'm in the exact same boat on tactics. I like the game quite a bit, but you really really have to grind to get anything good like the dark knight, and if you're going to exploit the dead character skill cheat then somebody you raised probably has to die. It's fun once but it just takes too long. That's why I prefer fire emblem for a tactical game because it is more enjoyable and fluid to level up
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Post by Battman on May 5, 2015 20:15:30 GMT -7
For me it would be going back to a game with a job system like FF5 or Tactics. While I enjoy a grind, I maxed out all the job classes in those games, and the thought of going through all of that again usually dissuades me from turning it back on. I'm in the exact same boat on tactics. I like the game quite a bit, but you really really have to grind to get anything good like the dark knight, and if you're going to exploit the dead character skill cheat then somebody you raised probably has to die. It's fun once but it just takes too long. That's why I prefer fire emblem for a tactical game because it is more enjoyable and fluid to level up I had never really played a fire emblem game until I picked up the one on the 3DS. Amazing game, and it really didn't feel like much of a grind. I wish they could make a tactics successor and take elements from fire emblem and put them in the game.
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Post by Shinryu on May 6, 2015 0:23:46 GMT -7
I'm in the exact same boat on tactics. I like the game quite a bit, but you really really have to grind to get anything good like the dark knight, and if you're going to exploit the dead character skill cheat then somebody you raised probably has to die. It's fun once but it just takes too long. That's why I prefer fire emblem for a tactical game because it is more enjoyable and fluid to level up I had never really played a fire emblem game until I picked up the one on the 3DS. Amazing game, and it really didn't feel like much of a grind. I wish they could make a tactics successor and take elements from fire emblem and put them in the game. Would buy that day 1.
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Post by schnitzeltime on May 6, 2015 12:05:41 GMT -7
I had never really played a fire emblem game until I picked up the one on the 3DS. Amazing game, and it really didn't feel like much of a grind. I wish they could make a tactics successor and take elements from fire emblem and put them in the game. Would buy that day 1. That's what I expected when I picked up war of the lions. A max of 5 characters never felt right to me, and I prefer a class system that is slightly more fixed than tactics was. Awakening nailed that. Idk if you guys have seen the news on Fire Emblem IF but that game looks amazing. Glad to see Nintendo is finally putting some effort into the series
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Post by Shinryu on May 7, 2015 0:56:54 GMT -7
That's what I expected when I picked up war of the lions. A max of 5 characters never felt right to me, and I prefer a class system that is slightly more fixed than tactics was. Awakening nailed that. Idk if you guys have seen the news on Fire Emblem IF but that game looks amazing. Glad to see Nintendo is finally putting some effort into the series Yeah starting with Awakening they made the series really good.
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