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Post by kefkapalozza on May 26, 2015 9:14:11 GMT -7
Okay this is something i been wondering about for awhile, seems like in the newer FF games all have bosses have insane amounts of HP as well as in the newer games it is easier for your characters to hit the damage limit. It feels like the developers decided that people like to feel there characters are strong so they made the amount of damage amount higher for newer games, but in turn to not make all the bosses fights over so quick they pushed there HP to insane limits.
Lets compare. FF1 Chaos HP 2,000 FF2 Emperor HP 15,000 FF3 DarkCloud HP 65,000 FF4 Zeromus HP 65,498 FF5 Neo X-Deth HP 50,000 FF6 Kefka HP 62,000 FF7 Safer∙Sephiroth HP 80,000 - 400,000 FF8 Ultimecia HP 16,500 - 278,900 FF9 Necron HP 54,100 FF10 Braska's Final Aeon HP 60,000-120,000 FF12 The Undying HP 228,299 FF13 Orphan HP 3,390,000
Now for the most part you see an increase in HP other then a few exceptions this is due to of course it being easier and easier to hit 9999 or higher but in my opinion the best final bosses were those that might not have had as high HP but those that were simply more challenging due to there attacks, it also means no prolonged 2 hour fights as is the case with a lot of the FF10 FF12 FF13 secret and extra bosses. Since when did a long fight = a fun fight much prefer the challenges of the older FF games in that sense.
How do you feel about this trend? Would you be mind seeing a FF game that made it harder to do max damage if it also limited bosses HP as well to make the fights shorter?
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Post by banedrom on May 26, 2015 11:58:51 GMT -7
I know what you are saying. I had asked this question a while ago and I referred to it as the power creep. Essentially, everything hits harder, but everything gets more HP as well.
I like FFXI in that the numbers stay small. Even near the end game, we are only hitting for 100 on most swings. Comparatively, in EQ2, I was doing hundreds of thousands of damage per second.
Bringing this back to Final Fantasy, I myself prefer the simpler method of smaller numbers. However, there is something gratifying about staggering a monster and seeing those high number rattle off...
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Post by Battman on May 26, 2015 23:44:08 GMT -7
It doesn't necessarily bother me either way as long as the battles are challenging and entertaining, although I will say with FF13 the numerical amount of damage I was doing became meaningless to me. I didn't really care what the numbers were because there were so many attacks landing at the same time and they were large values, whereas in the older games there is a sense of accomplishment watching your attack slowly increase, especially when you get to milestones like 1000 damage in one attack.
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Post by Shinryu on May 27, 2015 1:43:29 GMT -7
There is something satisfying about seeing your attacks do massive max damage and have a huge number appear on the screen.
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Post by kefkapalozza on May 27, 2015 13:42:19 GMT -7
There is something satisfying about seeing your attacks do massive max damage and have a huge number appear on the screen. True and i get the appeal, i just feel at a certain point the numbers almost lose there meaning and impact when you keep adding zeros. We have a secret boss in 12 "Yiazmat" with 50mill HP what happens when eventually FF decides to do a boss with 1billiob HP as i eventually imagine it will happen just a matter of time. When does it turn from being a fun challenge to being a 2-4hour slog fest. I am sure some like the challenge and i can respect that, I just feel there has got to be a better way.
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Post by Battman on May 28, 2015 19:28:11 GMT -7
I'm inclined to say lower HP and lower attacks. FF10 is about the maximum I would like to see in regards to these values.
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Post by crimsoncommand on Jun 2, 2015 4:13:06 GMT -7
To me, I think IX scaled almost perfectly. There were really challenging battles but they did not have massive health. The younger me would definitely say bigger is better. However, now I see exactly what you are saying. I though IX had great bosses that provided a nice mix of challenge and strategy. VIII was annoying, especially Ultima Weapon, because they scaled horribly. It's possible to beat, all my characters were on 100 and took him down but it took 6 attempts which was not fun. XIII seems ridiculous.
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Post by gammonstark on Jun 2, 2015 12:14:35 GMT -7
Same thing is happening in paper RPGs. I don't notice those actual numbers in video games. I notice how many turns or hits it takes to bring the fight to an end. As long as the ratio is the same, I don't mind it in video games.
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Post by krinital on Jun 27, 2015 8:39:07 GMT -7
I personally don't feel the numbers increasing bother me. I just want the Challenge of the fight to make it feel worth the grinding I had to do to get there.
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