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Post by gammonstark on Jun 3, 2015 0:02:15 GMT -7
I have a love hate/relationship with fetch and item turn in quests in games. I am more than happy to receive rewards for being a hoarder or being pointed to an area I would never explore in order to obtain a quest item. But have also known the frustration of selling something that was later needed in a quest.
And I really get annoyed by items that won't drop unless you have accepted the quest... especially when you are only allowed to accept 5 quests at a time... especially when the game sometimes requires the quest be accepted first but does not for other quests.
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Post by banedrom on Jun 3, 2015 21:17:18 GMT -7
What games do you speak of? I'm so used to doing fetch quests it is second nature to me. It is the bread and butter of the RPG.
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Post by kefkapalozza on Jun 4, 2015 13:08:31 GMT -7
Yeah almost every RPG you play is just a collection of fetch quests the trick for the game creator is to make you not notice that, either with beautiful graphics, gameplay or a story that is so intriguing that the player is sucked in(or hopefully a combination of all 3)
Selling an item you may need is one reason i never sell anything(Hoard hoard hoard etc...), i just finished Dragon Age Orgins/Awakening and you need some pretty obscure shit sometimes for the quests. Which leads me to something i hate, limited carrying capacity in games drives me insane always hate selling as i know i may need something for a quest that is literally 10 hours farther into the game.
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Post by gammonstark on Jun 6, 2015 9:26:32 GMT -7
What games do you speak of? I'm so used to doing fetch quests it is second nature to me. It is the bread and butter of the RPG. All of them. But each game seems to do it a bit differently. Hence the question.
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Post by gammonstark on Jun 6, 2015 9:28:21 GMT -7
Yeah almost every RPG you play is just a collection of fetch quests the trick for the game creator is to make you not notice that, either with beautiful graphics, gameplay or a story that is so intriguing that the player is sucked in(or hopefully a combination of all 3) Selling an item you may need is one reason i never sell anything(Hoard hoard hoard etc...), i just finished Dragon Age Orgins/Awakening and you need some pretty obscure shit sometimes for the quests. Which leads me to something i hate, limited carrying capacity in games drives me insane always hate selling as i know i may need something for a quest that is literally 10 hours farther into the game. But, would you rather have the items drop only if you have accepted the quest/job, or would you rather it drop regardless?
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Post by kefkapalozza on Jun 6, 2015 19:06:31 GMT -7
Yeah almost every RPG you play is just a collection of fetch quests the trick for the game creator is to make you not notice that, either with beautiful graphics, gameplay or a story that is so intriguing that the player is sucked in(or hopefully a combination of all 3) Selling an item you may need is one reason i never sell anything(Hoard hoard hoard etc...), i just finished Dragon Age Orgins/Awakening and you need some pretty obscure shit sometimes for the quests. Which leads me to something i hate, limited carrying capacity in games drives me insane always hate selling as i know i may need something for a quest that is literally 10 hours farther into the game. But, would you rather have the items drop only if you have accepted the quest/job, or would you rather it drop regardless? MY opinion is regardlessly, doesn't make sense for an item to not drop that would later just because you have not accepted a quest, Dragon Age tended to do this with items that you needed a bunch of and this cut off a lot of time of just hunting later which i liked. Know if the item is actually important and not something to collect like a quest for the greatest weapon in the game i am fine with it not dropping till a quest is accepted.
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Post by crimsoncommand on Jun 8, 2015 4:16:36 GMT -7
But, would you rather have the items drop only if you have accepted the quest/job, or would you rather it drop regardless? MY opinion is regardlessly, doesn't make sense for an item to not drop that would later just because you have not accepted a quest, Dragon Age tended to do this with items that you needed a bunch of and this cut off a lot of time of just hunting later which i liked. Know if the item is actually important and not something to collect like a quest for the greatest weapon in the game i am fine with it not dropping till a quest is accepted. Elder Scrolls is notorious for this. You find drop, sell drop, get quest to obtain drop, takes three times longer to find drop...also Morrowind had this nasty habit of having essential characters that you could murder... The Elder Scrolls is essentially one gigantic fetch quest. I think Borderlands did pretty well with it where it didn't feel like a fetch quest most of the time. I think I actually despise escorts quests more.
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Post by Battman on Jun 8, 2015 22:11:22 GMT -7
I'm a hoarder too. Im always paranoid that I'll need an item or piece of equipment later in the game so I never get rid of anything. That's what I liked about Lufia 2 though. Every item you've ever sold can be repurchased from a shop later in the game if you needed it again.
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Post by gammonstark on Jun 9, 2015 23:09:00 GMT -7
MY opinion is regardlessly, doesn't make sense for an item to not drop that would later just because you have not accepted a quest, Dragon Age tended to do this with items that you needed a bunch of and this cut off a lot of time of just hunting later which i liked. Know if the item is actually important and not something to collect like a quest for the greatest weapon in the game i am fine with it not dropping till a quest is accepted. Elder Scrolls is notorious for this. You find drop, sell drop, get quest to obtain drop, takes three times longer to find drop...also Morrowind had this nasty habit of having essential characters that you could murder... The Elder Scrolls is essentially one gigantic fetch quest. I think Borderlands did pretty well with it where it didn't feel like a fetch quest most of the time. I think I actually despise escorts quests more. Ah, thanks for the heads up. One day I will head into the Elder Scrolls series. I must hoard. Yeah, escort quests drive me nuts. I have only encountered them in MMOs. Do they appear in console games, too? Hmm, trying to remember.
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Post by gammonstark on Jun 9, 2015 23:09:46 GMT -7
I'm a hoarder too. Im always paranoid that I'll need an item or piece of equipment later in the game so I never get rid of anything. That's what I liked about Lufia 2 though. Every item you've ever sold can be repurchased from a shop later in the game if you needed it again. I like that idea. I also like when some games just flat out tell you in the description that the item is just to sell.
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Post by crimsoncommand on Jun 10, 2015 4:02:41 GMT -7
Elder Scrolls is notorious for this. You find drop, sell drop, get quest to obtain drop, takes three times longer to find drop...also Morrowind had this nasty habit of having essential characters that you could murder... The Elder Scrolls is essentially one gigantic fetch quest. I think Borderlands did pretty well with it where it didn't feel like a fetch quest most of the time. I think I actually despise escorts quests more. Ah, thanks for the heads up. One day I will head into the Elder Scrolls series. I must hoard. Yeah, escort quests drive me nuts. I have only encountered them in MMOs. Do they appear in console games, too? Hmm, trying to remember. Yes very much so. I think Morrowind had the most annoying of the fetch quests. Morrowind is a great game, I loved it. With that being said, the quests drove me nuts. You have a journal that logs all the quest information for you which is great. However, searching through that damned thing was a nightmare. If you activated a fetch quest a while ago and you did a few other quests in between that original fetch quest is going to be hard to find in that thing. I had to keep a list of all the quests separate from the journal to stay organized. The series also has a habit of not logging some quests so you have to remember. It's easier in Oblivion and Skyrim because you can fast travel. However, Morrowind you can't unless you have certain spells so you could easily forget as you walk for half an hour to get somewhere.
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